
Adventure mode has you playing the game with cutscenes explaining the story, while Classic mode has you playing the game without the cutscenes. The game does have a story that is easy to follow, but if you just want to play the game you can do that as well. Being a single player experience the ride may be short, but like games of the past, replayability comes into play. Even during my playthrough the game crashed on me. It’s a minor setback from a well done control scheme.Īs explained earlier, the Wii U version didn’t have a smooth launch, as the game was unplayable till the game was patched. For the most part it works well, though there were moments when the jumping input was delayed. The most important factor in all platform games is the tight gameplay, since these genres of games require quick reactions. The controls work well despite your preferred method. I prefer playing with the underused Wii U Pro Controller. Like most Wii U titles, this game supports multiple controllers, which includes Wii U Gamepad, Wii and Wii U Pro Controller, and Wiimote. Going back to the Sega style, the game uses a three button scheme attack, jump, and special attack. These little details, to me, set the visuals apart from other retro indie titles. It wasn’t till later that I noticed that the game includes black borders around the screen, as if you’re playing a retro game on an HDTV. From the different idol animations to when you go fast, the screen moves fast enough to see what’s ahead to prevent those cheap hits.

My thoughts cannot explain how well the details went into the visuals.

While playing the game, I would look to make sure I was playing on the Wii U and not the Sega Saturn. During the cutscenes the characters have different (cute) reactions to events that help with their personality. This game does a wonderful job of going for the retro 32-bit visuals. With the rise of indie games, many are quick to complain that most games use 8 to 16-bit visuals to capture people who remember playing those games in the late 80s early 90s. Has Galaxy Trail struck gold with this new idea, or should they risk making a game that Sega would shut down? While the game has been released on PC for a while, it made its long awaited debut on the Nintendo eShop in late last fall after a small delay. What was supposed to be another Sonic the Hedgehog fan-made game, Galaxy Trail decided to take some elements of the franchise and create a new IP.

I discovered Freedom Planet during E3 when a special demo was released for a limited time. No matter the art style, as long its plays well, I’m game. Review Context: I love playing platform games for the fun and escapism of society.
